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Ue4texcoordinate kisara

UE4中TextureCoordinate

官方文档中

The TextureCoordinate expression outputs UV texture coordinates in the form of a two-channel vector value allowing materials to use different UV channels, specify tiling, and otherwise operate on the UVs of a mesh.

Item Description
Properties  
Coordinate Index Specifies the UV channel to use.指定要使用的紫外线通道。
UTiling Specifies the amount of tiling in the U direction.指定U方向的平铺量。
VTiling Specifies the amount of tiling in the V direction.指定V方向的平铺量。
Un Mirror U If true, undo any mirroring in the U direction.如果是true,撤消U方向的任何镜像。
Un Mirror V If true, undo any mirroring in the V direction.如果是true,撤消在V方向的任何镜像。

简单的说就是 u是几 那么在u方向就重复几次,v是几就在v方向重复几次

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